Drow Noble
Out of the Abyss p. 196
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Insight +4, Persuasion +5, Perception +1
- Senses
- darkvision 120 ft.
- Passive Perception
- 12
- Languages
- any two languages, Elvish
- Challenge
- 1/8
- Lineage
- Drow, Noble
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Fey Ancestry
Drow Noble has advantage on saving throws against being charmed, and magic can't put Drow Noble to sleep.
Sunlight Sensitivity
While in sunlight, Drow Noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Noble's innate spellcasting ability is Charisma (spell save DC 13). Drow Noble can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry
The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Spells
dancing lights, darkness, faerie fire