Drow Noble

Out of the Abyss p. 196

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
15 (breastplate)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Persuasion +5, Perception +1
Senses
darkvision 120 ft.
Passive Perception
12
Languages
any two languages, Elvish
Challenge
1/8
Lineage
Drow, Noble
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Fey Ancestry

Drow Noble has advantage on saving throws against being charmed, and magic can't put Drow Noble to sleep.

Sunlight Sensitivity

While in sunlight, Drow Noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Noble's innate spellcasting ability is Charisma (spell save DC 13). Drow Noble can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Spells

dancing lights, darkness, faerie fire

Other data

description