Drowned Maiden

Tome of Beasts (Third Party)

Size
Medium
Type
undead
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
90 (20d8)
Speed
walk 30 ft., swim 40 ft.
Saving Throws
Dex +6, Cha +7
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common
Challenge
5
STR
15
+2
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
18
+4

Traits

Grasping Hair

The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Innate Spellcasting

The drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

  • At will: disguise self, silence

Actions

Multiattack

The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Hair

Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16).

Three creatures can be grappled at a time.

Kiss

The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage.

Reel

The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself.

Other data

description