Druid of the Old Ways

Guildmasters' Guide to Ravnica p. 239

Size
Medium
Type
humanoid (any race)
Alignment
chaotic neutral
AC
14 (hide armor)
Hit Points
90 (12d8+36)
Speed
walk 30 ft.
Saving Throws
Dex +5, Con +6, Wis +8
Skills
Nature +3, Perception +8, Survival +8
Passive Perception
18
Languages
Common, Druidic
Challenge
7
STR
11
+0
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
20
+5
CHA
14
+2

Traits

Siege Monster

The druid deals double damage to objects and structures.

Speak with Beasts and Plants

The druid can communicate with beasts and plants as if they shared a language.

Spellcasting

The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, resistance, thorn whip
  • 1st level (4 slots): cure wounds, faerie fire, thunderwave
  • 2nd level (3 slots): beast sense, flame blade, pass without trace
  • 3rd level (3 slots): conjure animals, dispel magic, plant growth
  • 4th level (3 slots): dominate beast, freedom of movement, wall of fire
  • 5th level (2 slots): commune with nature, conjure elemental, scrying
  • 6th level (1 slots): transport via plants, wall of thorns

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spells

druidcraft, produce flame, resistance, thorn whip, cure wounds, faerie fire, thunderwave, beast sense, flame blade, pass without trace, conjure animals, dispel magic, plant growth, dominate beast, freedom of movement, wall of fire, commune with nature, conjure elemental, scrying, transport via plants, wall of thorns

Spell Slots

0,4,3,3,3,2,1

Other data

description

The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker.

The End-Raze: The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when Ilharg's hoofs will trample every brick and stone of Ravnica's soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again.