Dryad Spirit

Baldur's Gate: Descent Into Avernus p. 108

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Hit Points
58 (13d8)
Speed
walk 0 ft., fly 40 ft.
Saving Throws
Wis +2, Cha +5
Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Elvish
Challenge
4
Lineage
Banshee
Environment
forest, coastal
STR
1
−5
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
11
+0
CHA
17
+3

Traits

Detect Life

The dryad can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.

Incorporeal Movement

The dryad can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Corrupting Touch

Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

Horrifying Visage

Each non-undead creature within 60 feet of the dryad that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the dryad is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the dryad's Horrifying Visage for the next 24 hours.

Wail (1/Day)

The dryad releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

recharge

1/DAY

Other data

description

Stat Block Origin: Banshee Source: Baldur's Gate: Descent Into Avernus p. 108