Duergar Mind Master

Mordenkainen's Tome of Foes p. 189,

Size
Medium
Type
humanoid (dwarf)
Alignment
lawful evil
AC
14 (leather armor, 19 while reduced)
Hit Points
39 (6d8+12)
Speed
walk 25 ft.
Saving Throws
Wis +2
Skills
Perception +2, Stealth +5
Resistances
poison
Senses
darkvision 120 ft., truesight 30 ft.
Passive Perception
12
Languages
Dwarvish, Undercommon
Challenge
2
Lineage
Duergar, Dwarf
Environment
mountain, underdark
STR
11
+0
DEX
17
+3
CON
14
+2
INT
15
+2
WIS
10
+0
CHA
12
+1

Traits

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The duergar makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery.

Mind-Poison Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.

Invisibility (Recharge 4-6)

The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

recharge

D4

Mind Mastery

The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar's choice. Creatures that can't be charmed are immune to this effect.

Reduce (Recharges after a Short or Long Rest)

For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.

recharge

SHORT

Other data

description

You think dwarves are dour and unpleasant? Wait until you meet a duergar.

The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.