Duergar Soulblade

Mordenkainen's Tome of Foes p. 190,

Size
Medium
Type
humanoid (dwarf)
Alignment
lawful evil
AC
14 (leather armor)
Hit Points
18 (4d8)
Speed
walk 25 ft.
Resistances
poison
Senses
darkvision 120 ft.
Passive Perception
10
Languages
Dwarvish, Undercommon
Challenge
1
Lineage
Duergar, Dwarf
Environment
mountain, underdark
STR
11
+0
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1

Traits

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Create Soulblade

As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is incapacitated.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting (Psionics)

The duergar's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: blade ward, true strike
  • 3/day each: jump, hunter's mark

Actions

Soulblade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage, or 10 (2d6 + 3) force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage.

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

recharge

SHORT

Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

recharge

SHORT

Spells

blade ward, true strike, jump, hunter's mark

Other data

description

You think dwarves are dour and unpleasant? Wait until you meet a duergar.

The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.