Dustbunny

Obojima: Tales from the Tall Grass p. 284 (Third Party)

Size
Tiny
Type
elemental
Alignment
unaligned
AC
12
Hit Points
2 (1d4)
Speed
walk 40 ft.
Skills
Perception +3, Stealth +4
Passive Perception
13
Challenge
0
STR
3
−4
DEX
15
+2
CON
10
+0
INT
3
−4
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Like the Wind

The Dust Bunny's movement doesn't provoke opportunity attacks.

Actions

Kick

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Dust Kick

The Dust Bunny kicks up dust at a creature it can see within 10 feet of it. The target must succeed on a DC 11 Constitution saving throw or become Incapacitated and begin sneezing uncontrollably until the end of its next turn.

Jump

The Dust Bunny disappears in a poof of dust, teleporting up to 20 feet to an unoccupied space it can see.

Other data

description

Dustbunnies are relatively harmless, often pesky critters that live within towns and out on the plains and grasslands in deep burrows. There are many stories about dustbunnies, the most common one being a cautionary tale to keep your house or shop swept clean as it can quickly become overrun by dustbunnies. Some believe they were created by Obojima and are therefore good luck, so they allow the critters to multiply in droves, but many just think it an excuse to get out of housework. Whatever the case, most towns have their fair share of dustbunnies and live in relative harmony with them.