Echo of Demogorgon

Bigby Presents: Glory of the Giants p. 132

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
14 (natural armor)
Hit Points
85 (10d10+30)
Speed
walk 40 ft.
Saving Throws
Str +9, Cha +5
Skills
Perception +7
Resistances
cold, fire, lightning
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
17
Languages
Abyssal, Giant, Orc
Challenge
6
STR
22
+6
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Traits

Proficiency Bonus

+3

Magic Resistance

The echo has advantage on saving throws against spells and other magical effects.

Wakeful

When one of the echo's heads is asleep, its other head is awake.

Actions

Multiattack

The echo makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.

Discordant Screams (Bonus Action)

The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice:

Confused Reaction: The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see.

Psychic Torment: The target takes 13 (2d12) psychic damage.

Other data

description

Some legends claim the first ettins were orcs transformed by Demogorgon, the Prince of Demons, while others tie their origin to Grolantor or another god of the Ordning. Whatever the truth of their origin, ettins sometimes recognize a kindred soul in the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon's purposes in the Material Plane are rewarded with a "blessing" that transforms them into monstrous echoes of their demon patron. The arms of an echo of Demogorgon transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo frenzied with rage; the two heads shout and howl at each other with a fury that resounds with demonic magic, sowing discord and confusion around them. As the echo's monstrous heads roar and bite at each other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies.