Ecstatic Bloom

Creature Codex (3pp) p. 303

Size
Huge
Type
celestial
Alignment
Good Neutral
AC
15 (natural armor)
Hit Points
171 (18d12+54)
Speed
walk 10 ft.
Saving Throws
Int +9, Wis +9
Skills
Insight +9, Perception +9
Immunities
radiant
Vulnerabilities
fire
Condition Immunities
charmed, frightened
Senses
truesight 120 ft.
Passive Perception
19
Languages
All, telepathy 120 ft.
Challenge
11
STR
10
+0
DEX
9
−1
CON
16
+3
INT
20
+5
WIS
19
+4
CHA
14
+2

Traits

Aura of Life

When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.

Blessed Regrowth

At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.

Foster The Trees

Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.

Like Calls To Like

The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.

Actions

Multiattack

The ecstatic bloom makes three gilded beam attacks.

Gilded Beam

Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.

Castigate (Recharges after a Short or Long Rest)

The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.

recharge

SHORT

Other data

description