Ecstatic Bloom
Creature Codex (3pp) p. 303
- Size
- Huge
- Type
- celestial
- Alignment
- Good Neutral
- AC
- 15 (natural armor)
- Hit Points
- 171 (18d12+54)
- Speed
- walk 10 ft.
- Saving Throws
- Int +9, Wis +9
- Skills
- Insight +9, Perception +9
- Immunities
- radiant
- Vulnerabilities
- fire
- Condition Immunities
- charmed, frightened
- Senses
- truesight 120 ft.
- Passive Perception
- 19
- Languages
- All, telepathy 120 ft.
- Challenge
- 11
Traits
Aura of Life
When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
Blessed Regrowth
At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.
Foster The Trees
Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
Like Calls To Like
The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.
Actions
Multiattack
The ecstatic bloom makes three gilded beam attacks.
Gilded Beam
Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
Castigate (Recharges after a Short or Long Rest)
The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.
recharge
SHORT