Edjet

Creature Codex (3pp)

Size
Medium
Type
humanoid (dragonborn)
Alignment
lawful neutral
AC
14 (leather armor)
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Str +6, Con +5
Skills
Athletics +6, Perception +4
Resistances
fire
Passive Perception
14
Languages
Common, Draconic
Challenge
3
STR
17
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
13
+1

Traits

Line of Battle

When the dragonborn edjet is within 5 feet of two allies that aren't incapacitated, it has advantage on saving throws against being frightened.

Martial Advantage

Once per turn, the dragonborn edjet can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the edjet that isn't incapacitated.

Actions

Multiattack

The dragonborn edjet makes two melee or ranged attacks.

Halberd

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Fire Breath (Recharges after a Short or Long Rest)

The dragonborn edjet exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

SHORT

Other data

description