Ekengarik

Chains of Asmodeus p. 141

Size
Large
Type
fiend
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
231 (22d10+110)
Speed
walk 30 ft.
Saving Throws
Con +10, Cha +10
Skills
Deception +10, Insight +8, Persuasion +10
Resistances
acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
cold, fire, poison
Condition Immunities
charmed, poisoned
Senses
blindsight 30 ft., darkvision 120 ft.
Passive Perception
13
Languages
Common, Formian, telepathy 120 ft.
Challenge
16
STR
23
+6
DEX
16
+3
CON
21
+5
INT
14
+2
WIS
17
+3
CHA
21
+5

Traits

Proficiency Bonus

+5

Hive Mind

All fiendish formians within 1 mile of Ekengarik can telepathically communicate with each other and Ekengarik.

Regeneration

Ekengarik regenerates 10 hit points at the start of her turn, unless she took radiant damage in the last round.

Actions

Multiattack

Ekengarik makes three Bite attacks. She can replace one of the attacks with an Acid Spray (if available) attack or a use of Spellcasting.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage and the target must make a DC 19 Constitution saving throw. On a failed save, the target's Strength score is reduced by 2 (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Acid Spray (Recharge 5-6)

Ekengarik spits acid at one creature within 60 feet of her, or two creatures within 60 feet of her and 5 feet of each other. Targets must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage on a failed saving throw, or half as much on a successful one.

recharge

D5

Spellcasting

Ekengarik casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

  • At will: Detect Magic, Dispel Magic, Heroism, Magic Missile
  • 1/day each: Evard's Black Tentacles, Cone of Cold, Confusion, Dimension Door, Geas, Invisibility, Prismatic Wall, Slow

Reactions

Hardened Carapace (Recharge 4-6)

When hit with an attack, Ekengarik temporarily hardens her carapace, reducing her speed to 0 and increasing her AC by 5 until the start of her next turn.

recharge

D4

Spells

Detect Magic, Dispel Magic, Heroism, Magic Missile, Evard's Black Tentacles, Cone of Cold, Confusion, Dimension Door, Geas, Invisibility, Prismatic Wall, Slow

Other data

description