Eldritch Herald
Grim Hollow: Lairs of Etharis p. 41 (Third Party)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Non-Good Alignment
- AC
- 16 (breastplate)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Skills
- Perception +6, Religion +3
- Resistances
- Psychic
- Passive Perception
- 16
- Languages
- any two languages
- Challenge
- 5
- Lineage
- Herald
Traits
Proficiency Bonus
+3
Otherworldly Calm
The eldritch herald has advantage on saving throws against being charmed or frightened. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage.
Actions
Handaxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Prophecy of Doom (Recharges after a Short or Long Rest)
The eldritch herald chooses a point it can see within 120 feet of it and rolls on the Eldritch Effects table. Each creature within 15 feet of that point must succeed on a DC 14 Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spells
light, sacred flame, thaumaturgy, vicious mockery, bane, Tasha's hideous laughter, inflict wounds, sleep, detect thoughts, hold person, see invisibility, wrack, bestow curse, fear, spirit guardians, tongues, confusion, death ward, phantasmal killer, contact other plane, contagion, dream, true seeing
Spell Slots
0,4,3,3,3,2,1