Eldritch Herald

Grim Hollow: Lairs of Etharis p. 41 (Third Party)

Size
Medium
Type
humanoid (any race)
Alignment
Any Non-Good Alignment
AC
16 (breastplate)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Skills
Perception +6, Religion +3
Resistances
Psychic
Passive Perception
16
Languages
any two languages
Challenge
5
Lineage
Herald
STR
14
+2
DEX
11
+0
CON
15
+2
INT
10
+0
WIS
17
+3
CHA
12
+1

Traits

Proficiency Bonus

+3

Otherworldly Calm

The eldritch herald has advantage on saving throws against being charmed or frightened. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage.

Actions

Handaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Prophecy of Doom (Recharges after a Short or Long Rest)

The eldritch herald chooses a point it can see within 120 feet of it and rolls on the Eldritch Effects table. Each creature within 15 feet of that point must succeed on a DC 14 Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

light, sacred flame, thaumaturgy, vicious mockery, bane, Tasha's hideous laughter, inflict wounds, sleep, detect thoughts, hold person, see invisibility, wrack, bestow curse, fear, spirit guardians, tongues, confusion, death ward, phantasmal killer, contact other plane, contagion, dream, true seeing

Spell Slots

0,4,3,3,3,2,1

Other data

description