Eleinomae
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- fey
- Alignment
- chaotic evil
- AC
- 18
- Hit Points
- 112 (15d8+45)
- Speed
- walk 30 ft., swim 30 ft.
- Saving Throws
- Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7
- Skills
- Deception +7, Insight +5, Perception +5
- Passive Perception
- 15
- Languages
- Aquan, Common, Elvish, Sylvan
- Challenge
- 5
Traits
Unearthly Grace
The eleinomae's Charisma modifier is added to its armor class (included above).
Reed Walk
The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment.
Innate Spellcasting
The eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 3/day each: charm person, suggestion
- 2/day each: hallucinatory terrain, major image
Actions
Multiattack
The eleinomae makes three dagger attacks and one reed flower net attack.
Dagger
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.
Reed Flower Net
Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).