Eleinomae

Tome of Beasts (Third Party)

Size
Medium
Type
fey
Alignment
chaotic evil
AC
18
Hit Points
112 (15d8+45)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7
Skills
Deception +7, Insight +5, Perception +5
Passive Perception
15
Languages
Aquan, Common, Elvish, Sylvan
Challenge
5
STR
13
+1
DEX
19
+4
CON
16
+3
INT
14
+2
WIS
14
+2
CHA
19
+4

Traits

Unearthly Grace

The eleinomae's Charisma modifier is added to its armor class (included above).

Reed Walk

The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment.

Innate Spellcasting

The eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 3/day each: charm person, suggestion
  • 2/day each: hallucinatory terrain, major image

Actions

Multiattack

The eleinomae makes three dagger attacks and one reed flower net attack.

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.

Reed Flower Net

Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).

Other data

description