Elemental Spirit

Obojima: Tales from the Tall Grass p. 262 (Third Party)

Size
Tiny
Type
spirit
Alignment
any alignment
AC
13 (natural armor)
Hit Points
31 (7d4+14)
Speed
walk 30 ft., or flying 30 ft. (hover), or swimming 40 ft.
Skills
Athletics +4, Survival +3
Senses
Blindsight 30 ft.
Passive Perception
9
Languages
Common, Torum
Challenge
1/2
Lineage
Spirit
STR
14
+2
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
8
−1
CHA
4
−3

Traits

Proficiency Bonus

+2

Elemental Spirit Forms

d6Elemental Spirit Form
1Animated Bubbles-Thunder-Fly
2Animated Cloud-Lightning-Fly
3Dust Wisp-Slashing-Walk, Fly
4Earth Spirit (clay, crystal, sand, stone)—Bludgeoning-Walk
5Flame Wisp-Fire-Walk
6Water Wisp-Bludgeoning-Walk, Swim

Actions

Smack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) damage of the type associated with the spirit.

Duplicate (1/Day)

The spirit casts the Duplicate spell (spell save DC 10), using Intelligence as its spellcasting ability, requiring no material components.

recharge

1/DAY

Spells

Duplicate (Third Party)

Other data

description

It's easy to look past these enigmatic spirits, whose elemental nature allows them to blend in with their surroundings, given the right environment. There is a theory among those who study spirits, that claims elemental spirits are likely the first to cross from their realm into the physical. There are probably more of them than we know about, existing as part of and on behalf of nature. The table below has a list of examples of forms an elemental spirit might take. Feel free to create your own.

Elemental Spirit Forms:

d6Elemental Spirit Form
1Animated Bubbles-Thunder-Fly
2Animated Cloud-Lightning-Fly
3Dust Wisp-Slashing-Walk, Fly
4Earth Spirit (clay, crystal, sand, stone)—Bludgeoning-Walk
5Flame Wisp-Fire-Walk
6Water Wisp-Bludgeoning-Walk, Swim