Elkhorn
The Wild Beyond the Witchlight p. 224
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful good
- AC
- 18 (chain mail, shield)
- Hit Points
- 52 (7d8+21)
- Speed
- walk 25 ft.
- Saving Throws
- Str +1, Con +5
- Skills
- Perception +2, Survival +2
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Dwarvish
- Challenge
- 2
Traits
Proficiency Bonus
+2
Special Equipment
Elkhorn wields a +1 longsword.
Actions
Multiattack
Elkhorn makes two Dagger or +1 Longsword attacks.
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.
Feint (Recharge 5-6) (Bonus Action)
Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type.
recharge
D5
Second Wind (Recharges after a Short or Long Rest) (Bonus Action)
Elkhorn regains 12 hit points.
recharge
SHORT