Elkhorn

The Wild Beyond the Witchlight p. 224

Size
Medium
Type
humanoid (dwarf)
Alignment
lawful good
AC
18 (chain mail, shield)
Hit Points
52 (7d8+21)
Speed
walk 25 ft.
Saving Throws
Str +1, Con +5
Skills
Perception +2, Survival +2
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Dwarvish
Challenge
2
STR
9
−1
DEX
13
+1
CON
16
+3
INT
9
−1
WIS
10
+0
CHA
11
+0

Traits

Proficiency Bonus

+2

Special Equipment

Elkhorn wields a +1 longsword.

Actions

Multiattack

Elkhorn makes two Dagger or +1 Longsword attacks.

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.

+1 Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.

Feint (Recharge 5-6) (Bonus Action)

Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type.

recharge

D5

Second Wind (Recharges after a Short or Long Rest) (Bonus Action)

Elkhorn regains 12 hit points.

recharge

SHORT

Other data

description