Elvish Veteran Archer

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (elf)
Alignment
chaotic good or chaotic neutral
AC
15 (studded leather)
Hit Points
77 (14d8+14)
Speed
walk 30 ft.
Skills
Nature +2, Perception +5, Stealth +5, Survival +3
Passive Perception
15
Languages
Common, Elvish
Challenge
3
Lineage
Archer
STR
11
+0
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Beast Hunter

The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.

Fey Ancestry

The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.

Keen Hearing and Sight

The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Weapons

The elvish veteran archer's weapon attacks are magical.

Stealthy Traveler

The elvish veteran archer can use Stealth while traveling at a normal pace.

Surprise Attack

If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack

The elvish veteran archer makes two melee attacks or three ranged attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Volley (Recharge 6)

The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.

recharge

D6

Other data

description