Elvish Veteran Archer
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- chaotic good or chaotic neutral
- AC
- 15 (studded leather)
- Hit Points
- 77 (14d8+14)
- Speed
- walk 30 ft.
- Skills
- Nature +2, Perception +5, Stealth +5, Survival +3
- Passive Perception
- 15
- Languages
- Common, Elvish
- Challenge
- 3
- Lineage
- Archer
Traits
Beast Hunter
The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
Fey Ancestry
The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
Keen Hearing and Sight
The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Magic Weapons
The elvish veteran archer's weapon attacks are magical.
Stealthy Traveler
The elvish veteran archer can use Stealth while traveling at a normal pace.
Surprise Attack
If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Multiattack
The elvish veteran archer makes two melee attacks or three ranged attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Volley (Recharge 6)
The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.
recharge
D6