Emberosa
Waterdeep: Dungeon of the Mad Mage p. 185
- Size
- Huge
- Type
- giant
- Alignment
- lawful evil
- AC
- 18 (plate armor)
- Hit Points
- 162 (13d12+78)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +3, Con +10, Cha +5
- Skills
- Athletics +11, Perception +6
- Immunities
- fire
- Passive Perception
- 16
- Languages
- Giant
- Challenge
- 9
- Environment
- underdark, mountain
STR
25
+7
DEX
9
−1
CON
23
+6
INT
10
+0
WIS
14
+2
CHA
13
+1
Actions
Multiattack
Emberosa makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Hurl Fire
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) fire damage.
Variant: New Giant Options
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits.
Siege Monster: Emberosa deals double damage to objects and structures.
Tackle: When Emberosa enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.