Emerald Enclave Scout
Out of the Abyss p. 130
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful neutral
- AC
- 16 (breastplate)
- Hit Points
- 19 (3d8+6)
- Speed
- walk 25 ft.
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common, Dwarvish
- Challenge
- 1/2
- Lineage
- Scout
STR
11
+0
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
11
+0
Traits
Dwarven Resilience
The scout has advantage on saving throws against poison.
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks.
War Pick
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Heavy Crossbow
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.