Emerson, The Witch's Cat

Obojima: Tales from the Tall Grass p. 345 (Third Party),

Size
Large
Type
beast
Alignment
unaligned
AC
12
Hit Points
26 (4d10+4)
Speed
walk 50 ft.
Skills
Perception +3, Stealth +6
Passive Perception
13
Challenge
1
Lineage
Lion
Environment
mountain, grassland, hill, desert
STR
17
+3
DEX
15
+2
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
8
−1

Traits

Keen Smell

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce

If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Other data

description