Emerson, The Witch's Cat
Obojima: Tales from the Tall Grass p. 345 (Third Party),
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Hit Points
- 26 (4d10+4)
- Speed
- walk 50 ft.
- Skills
- Perception +3, Stealth +6
- Passive Perception
- 13
- Challenge
- 1
- Lineage
- Lion
- Environment
- mountain, grassland, hill, desert
Traits
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce
If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.