Empty Cloak
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 13 (natural armor)
- Hit Points
- 45 (10d8)
- Speed
- walk 0 ft., fly 40 ft.
- Saving Throws
- Dex +4, Con +2
- Skills
- Stealth +4
- Resistances
- bludgeoning
- Immunities
- poison
- Vulnerabilities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands Elvish and Umbral but can't speak
- Challenge
- 1/2
Traits
Diligent Sentinel
Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks.
Shadow Construction
Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit.
Wrapping Embrace
Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it.
Actions
Razor Cloak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Shadow Slam
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Shadow Snare
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12.