Enchanter Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 261,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
49 (11d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Passive Perception
11
Languages
any four languages
Challenge
5
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Actions

Multiattack

The enchanter makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Spellcasting

The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: friends, mage hand, message
  • 2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues

Reactions

Instinctive Charm (Recharge 4-6)

When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.

recharge

D4

Spells

friends, mage hand, message, charm person, mage armor, hold person, invisibility, suggestion, tongues

Other data

description