Enchanter Wizard
Mordenkainen Presents: Monsters of the Multiverse p. 261,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 49 (11d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Passive Perception
- 11
- Languages
- any four languages
- Challenge
- 5
- Lineage
- Wizard
Traits
Proficiency Bonus
+3
Actions
Multiattack
The enchanter makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.
Spellcasting
The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
- At will: friends, mage hand, message
- 2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues
Reactions
Instinctive Charm (Recharge 4-6)
When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.
recharge
D4
Spells
friends, mage hand, message, charm person, mage armor, hold person, invisibility, suggestion, tongues