Eriflamme

Chains of Asmodeus p. 121

Size
Gargantuan
Type
elemental
Alignment
unaligned
AC
19 (natural armor)
Hit Points
518 (28d20+224)
Speed
walk 40 ft.
Saving Throws
Int +5, Wis +8, Cha +8
Skills
Arcana +5, Athletics +18
Immunities
fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned
Senses
blindsight 120 ft.
Passive Perception
10
Languages
—
Challenge
28
STR
30
+10
DEX
11
+0
CON
26
+8
INT
5
−3
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+8

Legendary Resistance (3/Day)

If the Eriflamme fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The Eriflamme has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Eriflamme makes four Claw attacks. It can replace one of the attacks with a Bite attack.

Claw

Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 20 (3d6 + 10) slashing damage plus 7 (2d6) fire damage.

Bite

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) piercing damage plus 33 (6d10) fire damage.

Reform

All the Eriflamme's fire elementals vanish and the Eriflamme reappears in one of their spaces. The Eriflamme's hit points are equivalent to the combined hit points of the fire elementals.

Reactions

Split (2/Day)

As a reaction to taking damage, the Eriflamme can split into fire elementals and reduce the damage to 0. The Eriflamme can form up to 10 fire elementals, splitting its remaining hit points between them. The fire elementals appear in spaces adjacent to or within the Eriflamme's old location, and all act on the Eriflamme's initiative. They gain a +5 bonus to attack rolls and have the Eriflamme's Reform action.

recharge

2/DAY

Legendary Actions

Legendary Actions (3/Turn)

The Eriflamme can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Eriflamme regains spent legendary actions at the start of its turn.

recharge

3/TURN

Slam

The Eriflamme makes a Claw attack, which deals force damage instead of slashing damage if it hits.

Fireglide

The Eriflamme moves up to half its speed. It can fly during this movement.

Chomp (Costs 2 Actions)

The Eriflamme makes a Bite attack with advantage.

Other data

description