Erina Defender
Tome of Beasts (Third Party)
- Size
- Small
- Type
- humanoid (erina)
- Alignment
- neutral
- AC
- 15 (chain shirt)
- Hit Points
- 44 (8d6+16)
- Speed
- walk 20 ft., burrow 20 ft.
- Skills
- Athletics +4, Perception +3
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Erina
- Challenge
- 1
- Lineage
- Erina
STR
11
+0
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0
Traits
Keen Smell
The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy
The erina has advantage on saving throws against poison.
Spines
An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
Actions
Multiattack
The erina defender makes two attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Protect
The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.