Erina Defender

Tome of Beasts (Third Party)

Size
Small
Type
humanoid (erina)
Alignment
neutral
AC
15 (chain shirt)
Hit Points
44 (8d6+16)
Speed
walk 20 ft., burrow 20 ft.
Skills
Athletics +4, Perception +3
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Erina
Challenge
1
Lineage
Erina
STR
11
+0
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0

Traits

Keen Smell

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy

The erina has advantage on saving throws against poison.

Spines

An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.

Actions

Multiattack

The erina defender makes two attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protect

The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.

Other data

description