Etherean Trickster
The Griffon's Saddlebag: Book Two p. 396 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- Alignment
- chaotic neutral
- AC
- 15 (leather armor)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Sleight of Hand +8, Stealth +6
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Thieves' Cant
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Innate Spellcasting
The trickster's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no components:
- At will: mage hand (the hand is invisible), minor illusion
- 2/day: invisibility, misty step
Spectral Sight (Recharge after a Short or Long Rest)
As a bonus action, the trickster can gain the effects of the see invisibility spell for 1 minute or until its concentration ends (as if concentrating on a spell).
recharge
SHORT
Actions
Multiattack
The trickster makes two attacks.
Dagger
Melee or ranged weapon attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Etherealness
The trickster enters the Ethereal Plane from the Material Plane, or vice versa.
Spells
Mage Hand, Minor Illusion, Invisibility, Misty Step
Other data
description
Lawbreakers are uncommon in etherean society, but their stringent laws place very little importance on the possessions of the denizens of other planes. Some ethereans make their living by 'liberating' valuable resources from their neighbors on the Material Plane, usually focusing on commodities not found on the Ethereal. For some, this means retrieving basic food, or raw materials for crafting; for others, it means fine jewelry or exquisite art.