Etherean Trickster

The Griffon's Saddlebag: Book Two p. 396 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
chaotic neutral
AC
15 (leather armor)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Skills
Deception +5, Sleight of Hand +8, Stealth +6
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Thieves' Cant
Challenge
1/2
STR
10
+0
DEX
18
+4
CON
13
+1
INT
11
+0
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Innate Spellcasting

The trickster's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible), minor illusion
  • 2/day: invisibility, misty step

Spectral Sight (Recharge after a Short or Long Rest)

As a bonus action, the trickster can gain the effects of the see invisibility spell for 1 minute or until its concentration ends (as if concentrating on a spell).

recharge

SHORT

Actions

Multiattack

The trickster makes two attacks.

Dagger

Melee or ranged weapon attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Etherealness

The trickster enters the Ethereal Plane from the Material Plane, or vice versa.

Spells

Mage Hand, Minor Illusion, Invisibility, Misty Step

Other data

description

Lawbreakers are uncommon in etherean society, but their stringent laws place very little importance on the possessions of the denizens of other planes. Some ethereans make their living by 'liberating' valuable resources from their neighbors on the Material Plane, usually focusing on commodities not found on the Ethereal. For some, this means retrieving basic food, or raw materials for crafting; for others, it means fine jewelry or exquisite art.