Evoker

Volo's Guide to Monsters p. 214,

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
66 (12d8+12)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, History +7
Passive Perception
11
Languages
any four languages
Challenge
9
Environment
urban
STR
9
−1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Sculpt Spells

When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Spellcasting

The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, prestidigitation, ray of frost*
  • 1st level (4 slots): burning hands, mage armor, magic missile
  • 2nd level (3 slots): mirror image, misty step, shatter*
  • 3rd level (3 slots): counterspell, fireball, lightning bolt
  • 4th level (3 slots): ice storm*, stoneskin
  • 5th level (2 slots): Bigby's hand, cone of cold
  • 6th level (1 slots): chain lightning, wall of ice

*Evocation spell

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Spells

fire bolt, light, prestidigitation, ray of frost, burning hands, mage armor, magic missile, mirror image, misty step, shatter, counterspell, fireball, lightning bolt, ice storm, stoneskin, Bigby's hand, cone of cold, chain lightning, wall of ice

Spell Slots

0,4,3,3,3,2,1

Other data

description

Evokers are specialist wizards who harness magical energy and elemental forces to destroy. Many tend to be hotheaded and aggressive. Others are cold and reserved, unleashing their power at just the right moment to exploit an opponent's weakness.