Faevlin
Grim Hollow: Lairs of Etharis p. 9 (Third Party)
- Size
- Small
- Type
- fey
- Alignment
- neutral evil
- AC
- 15 (leather armor)
- Hit Points
- 10 (3d6)
- Speed
- walk 30 ft.
- Skills
- Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Goblin, Sylvan
- Challenge
- 1/4
STR
8
−1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
11
+0
Traits
Proficiency Bonus
+2
Fey Touched
Magic can't put the faevlin to sleep. Only a creature of the fey type can cause the faevlin to become charmed, and a faevlin always knows if a nonfey creature attempted to render it charmed.
Sneaky
The faevlin can use a bonus action to take the Hide action.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Fey Fade
When an attack misses a faevlin, the faevlin can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space.
Other data
description
"Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why."