Faevlin

Grim Hollow: Lairs of Etharis p. 9 (Third Party)

Size
Small
Type
fey
Alignment
neutral evil
AC
15 (leather armor)
Hit Points
10 (3d6)
Speed
walk 30 ft.
Skills
Stealth +4
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Goblin, Sylvan
Challenge
1/4
STR
8
−1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Fey Touched

Magic can't put the faevlin to sleep. Only a creature of the fey type can cause the faevlin to become charmed, and a faevlin always knows if a nonfey creature attempted to render it charmed.

Sneaky

The faevlin can use a bonus action to take the Hide action.

Actions

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Fey Fade

When an attack misses a faevlin, the faevlin can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space.

Other data

description

"Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why."