Fenthaza

Tomb of Annihilation p. 113

Size
Medium
Type
monstrosity (shapechanger, yuan-ti)
Alignment
neutral evil
AC
14 (natural armor)
Hit Points
71 (13d8+13)
Speed
walk 30 ft.
Saving Throws
Wis +3, Cha +5
Skills
Deception +5, Stealth +4
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft. (penetrates magical darkness)
Passive Perception
11
Languages
Abyssal, Common, Draconic
Challenge
4
Environment
underdark, forest, desert
STR
16
+3
DEX
14
+2
CON
13
+1
INT
14
+2
WIS
12
+1
CHA
16
+3

Traits

Shapechanger

Fenthaza can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.

Death Fangs (2/Day)

The first time Fenthaza hits with a melee attack on its turn, it can deal an extra 16 (3d10) necrotic damage to the target.

recharge

2/DAY

Magic Resistance

Fenthaza has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Yuan-ti Form Only)

Fenthaza's innate spellcasting ability is Charisma (spell save DC 13). Fenthaza can innately cast the following spells, requiring no material components:

  • At will: animal friendship (snakes only)
  • 3/day: suggestion

Spellcasting (Yuan-ti Form Only)

Fenthaza is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison spray, prestidigitation
  • 3rd level (2 slots): arms of Hadar, darkness, fear, hex, hold person, hunger of Hadar, witch bolt

Actions

Multiattack (Yuan-ti Form Only)

Fenthaza makes one constrict attack and one scimitar attack.

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature.

Until this grapple ends, the target is restrained, and Fenthaza can't constrict another target.

Scimitar (Yuan-ti Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Invoke Nightmare (Recharges after a Short or Long Rest)

Fenthaza taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is frightened of the manifestation, believing it to be real. Fenthaza must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure.

recharge

SHORT

Variant: Chameleon Skin

Fenthaza has advantage on Dexterity (Stealth) checks made to hide.

Variant: Shed Skin (1/Day)

Fenthaza can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If Fenthaza spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

recharge

1/DAY

Spells

animal friendship, suggestion, chill touch, eldritch blast, mage hand, message, poison spray, prestidigitation, arms of Hadar, darkness, fear, hex, hold person, hunger of Hadar, witch bolt

Spell Slots

0,2

Other data

description