Festus Battlechef
The Griffon's Saddlebag: Book Two p. 359 (Third Party)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 18 (chain mail armor)
- Hit Points
- 91 (14d8+28)
- Speed
- walk 30 ft.
- Skills
- Medicine +6, Nature +3
- Resistances
- poison
- Passive Perception
- 13
- Languages
- Common plus two other languages
- Challenge
- 5
Traits
Proficiency Bonus
+3
Divine Strike (1/Turn)
When the battlechef hits a creature with a weapon attack, the battlechef can cause the attack to deal an extra 4 (1d8) acid or poison damage (battlechef's choice) to the target.
recharge
1/TURN
Poison Resilience
The battlechef has advantage on saving throws against poison.
Spellcasting
The battlechef is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14 +6 to hit with spell attacks). It has the following cleric spells prepared:
- Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
- 1st level (4 slots): bless, goodberry, purify food and drink
- 2nd level (3 slots): heat metal, protection from poison, spiritual weapon
- 3rd level (3 slots): create food and water, mass healing word, stinking cloud
- 4th level (2 slots): blight, control water
Strong Stomach (Recharge after a Short or Long Rest)
While the battlechef is drunk, it can choose to magically suppress the alcohol's effects for 1 minute.
recharge
SHORT
Actions
Handaxe
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage.
Create Healing Draft (Recharge after a Short or Long Rest)
The battlechef creates a magical potion in its free hand or at its feet (battlechef's choice). A creature that drinks this potion regains 15 (2d6+8) hit points. The potion turns to dust and is lost if the battlechef finishes a short or long rest before it is consumed.
recharge
SHORT
Reactions
Table-Turner
When the battlechef is hit by an attack from a creature within 5 feet of it, the creature must make a DC 14 Constitution saving throw. On a failed save, the creature takes 6 (1d12) poison damage and is poisoned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't poisoned.
recharge
3/DAY
Spells
Guidance, Mending, Sacred Flame, Thaumaturgy, Bless, Goodberry, Purify Food and Drink, Heat Metal, Protection from Poison, Spiritual Weapon, Create Food and Water, Mass Healing Word, Stinking Cloud, Blight, Control Water
Spell Slots
0,4,3,3,2
Other data
description
A veteran of both cuisine and combat, the battlechef is a devout warrior and an exemplary cook. Renowned for their magical prowess and strength of will, a battlechef goes where their deity and culinary sense of purpose lead. They are found most often behind the bar, within the bustling kitchen, slicing through enemies, or providing much-needed succor to those in need.