Festus Battlechef

The Griffon's Saddlebag: Book Two p. 359 (Third Party)

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
18 (chain mail armor)
Hit Points
91 (14d8+28)
Speed
walk 30 ft.
Skills
Medicine +6, Nature +3
Resistances
poison
Passive Perception
13
Languages
Common plus two other languages
Challenge
5
STR
16
+3
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
16
+3
CHA
13
+1

Traits

Proficiency Bonus

+3

Divine Strike (1/Turn)

When the battlechef hits a creature with a weapon attack, the battlechef can cause the attack to deal an extra 4 (1d8) acid or poison damage (battlechef's choice) to the target.

recharge

1/TURN

Poison Resilience

The battlechef has advantage on saving throws against poison.

Spellcasting

The battlechef is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14 +6 to hit with spell attacks). It has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
  • 1st level (4 slots): bless, goodberry, purify food and drink
  • 2nd level (3 slots): heat metal, protection from poison, spiritual weapon
  • 3rd level (3 slots): create food and water, mass healing word, stinking cloud
  • 4th level (2 slots): blight, control water

Strong Stomach (Recharge after a Short or Long Rest)

While the battlechef is drunk, it can choose to magically suppress the alcohol's effects for 1 minute.

recharge

SHORT

Actions

Handaxe

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage.

Create Healing Draft (Recharge after a Short or Long Rest)

The battlechef creates a magical potion in its free hand or at its feet (battlechef's choice). A creature that drinks this potion regains 15 (2d6+8) hit points. The potion turns to dust and is lost if the battlechef finishes a short or long rest before it is consumed.

recharge

SHORT

Reactions

Table-Turner

When the battlechef is hit by an attack from a creature within 5 feet of it, the creature must make a DC 14 Constitution saving throw. On a failed save, the creature takes 6 (1d12) poison damage and is poisoned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't poisoned.

recharge

3/DAY

Spells

Guidance, Mending, Sacred Flame, Thaumaturgy, Bless, Goodberry, Purify Food and Drink, Heat Metal, Protection from Poison, Spiritual Weapon, Create Food and Water, Mass Healing Word, Stinking Cloud, Blight, Control Water

Spell Slots

0,4,3,3,2

Other data

description

A veteran of both cuisine and combat, the battlechef is a devout warrior and an exemplary cook. Renowned for their magical prowess and strength of will, a battlechef goes where their deity and culinary sense of purpose lead. They are found most often behind the bar, within the bustling kitchen, slicing through enemies, or providing much-needed succor to those in need.