Fiendish Auger

Phandelver and Below: The Shattered Obelisk p. 206

Size
Huge
Type
construct
Alignment
typically neutral evil
AC
15 (natural armor)
Hit Points
85 (9d12+27)
Speed
walk 40 ft., burrow 30 ft.
Immunities
fire, poison
Condition Immunities
blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses
blindsight 60 ft. (can't see beyond this radius)
Passive Perception
11
Challenge
5
STR
23
+6
DEX
10
+0
CON
17
+3
INT
6
−2
WIS
12
+1
CHA
5
−3

Traits

Proficiency Bonus

+3

Siege Monster

The auger deals double damage to objects and structures.

Tunneler

The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Flaming Drill

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Burst of Heat (Recharge 5-6) (Bonus Action)

The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description