Firbolg Wanderer

Bigby Presents: Glory of the Giants p. 137

Size
Medium
Type
humanoid (cleric)
Alignment
any alignment
AC
16 (breastplate)
Hit Points
90 (12d8+36)
Speed
walk 30 ft.
Saving Throws
Dex +5, Cha +6
Skills
Persuasion +6, Stealth +5, Perception +6
Passive Perception
16
Languages
Common, Giant
Challenge
5
Lineage
Firbolg
STR
16
+3
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
17
+3
CHA
16
+3

Traits

Proficiency Bonus

+3

Actions

Multiattack

The firbolg makes two attacks using Longsword, Bewitching Bolt, or a combination of them.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) psychic damage.

Bewitching Bolt

Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or have the charmed condition until the start of the target's next turn.

Spellcasting

The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

  • At will: mage hand, minor illusion, Tasha's hideous laughter
  • 1/day each: detect magic, disguise self, dispel magic, polymorph

Duplicitous Movement (1/Day) (Bonus Action)

The firbolg projects an illusory duplicate of itself in an unoccupied space it can see within 30 feet of itself. The firbolg can then swap places with the illusion. The illusion vanishes after 1 minute, if the firbolg is incapacitated, or if the illusion is more than 120 feet from the firbolg. As a bonus action on later turns, the firbolg can move the illusion up to 30 feet and can then swap places with it.

recharge

1/DAY

Spells

mage hand, minor illusion, tasha's hideous laughter, detect magic, disguise self, dispel magic, polymorph

Other data

description

Firbolgs inspired by the saga of Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.

Firbolgs: Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs' souls. Ages later, that magic still thrums inside firbolgs. Firbolgs are often drawn to the service or emulation of the gods Diancastra and Hiatea. Firbolgs' innate magic of obscurement and trickery resonates with Diancastra's wily resourcefulness. A traditional emphasis on community and harmony leads many firbolgs to pledge themselves to Hiatea's service.