Fire Giant Dreadnought
Mordenkainen Presents: Monsters of the Multiverse p. 124,
- Size
- Huge
- Type
- giant
- Alignment
- typically lawful evil
- AC
- 21 (plate, Dual Shields)
- Hit Points
- 187 (15d12+90)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +4, Con +11, Cha +5
- Skills
- Athletics +13, Perception +5
- Immunities
- fire
- Passive Perception
- 15
- Languages
- Giant
- Challenge
- 14
- Lineage
- Dreadnought
Traits
Proficiency Bonus
+5
Dual Shields
The giant carries two shields, which together give the giant +3 to its AC (accounted for above).
Actions
Multiattack
The giant makes two Fireshield or Rock attacks.
Fireshield
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.
Rock
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge (Recharge 5-6)
The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone.
recharge
D5