Flab Giant

Tome of Beasts (Third Party)

Size
Large
Type
giant
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
110 (13d10+39)
Speed
walk 20 ft.
Saving Throws
Con +5
Skills
Perception +3
Immunities
poison
Condition Immunities
poisoned
Passive Perception
13
Languages
Dwarvish, Giant
Challenge
4
Lineage
Giant
STR
20
+5
DEX
6
−2
CON
16
+3
INT
9
−1
WIS
13
+1
CHA
8
−1

Traits

Massive

A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.

Actions

Multiattack

The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Squatting Pin

The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.

Other data

description