Flame Eater Swarm

Creature Codex (3pp)

Size
Medium
Type
beast
Alignment
unaligned
AC
12
Hit Points
33 (6d8+6)
Speed
walk 0 ft., fly 40 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
fire
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
blindsight 30 ft.
Passive Perception
12
Challenge
2
STR
3
−4
DEX
15
+2
CON
12
+1
INT
2
−4
WIS
14
+2
CHA
4
−3

Traits

Consume Flame

Any normal fire in the flame eater swarm's space at the end of the swarm's turn is extinguished. Magical fire (a flaming weapon or wall of fire spell, for example) is extinguished if the swarm makes a successful DC 13 Constitution check. Only the swarm's space is affected; fires larger than the swarm continue burning outside the swarm's space. For 1 minute after the swarm consumes any flame, its bite attack deals an extra 9 (2d8) fire damage and any creature that ends its turn in the swarm's space takes 4 (1d8) fire damage.

Swarm

The swarm can occupy the same space as another creature and vice versa. The swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hp or gain temporary hp.

Actions

Multiattack

The swarm can make two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hp or fewer.

Other data

description