Flame-scourged Scion

Creature Codex (3pp)

Size
Huge
Type
aberration
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
125 (10d12+60)
Speed
walk 30 ft.
Saving Throws
Con +10, Wis +2, Cha +6
Skills
Insight +6, Perception +6
Resistances
fire; slashing from nonmagical weapons
Condition Immunities
grappled, paralyzed, restrained
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Common, Deep Speech, Sylvan
Challenge
9
Environment
badlands, forest
STR
19
+4
DEX
17
+3
CON
22
+6
INT
16
+3
WIS
6
−2
CHA
15
+2

Traits

Burning Rage

When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.

Firesight

A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.

Groundbreaker

Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.

Actions

Multiattack

The flame-scourged scion makes three tentacle attacks.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.

Embers (Recharge 6)

The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.

recharge

D6

Other data

description