Fleshcrafter

The Griffon's Saddlebag: Book Two p. 408 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
neutral evil
AC
12
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Skills
Arcana +7, Intimidation +5, Investigation +7, Persuasion +5
Resistances
lightning, poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Giant, Undercommon
Challenge
7
STR
9
−1
DEX
14
+2
CON
17
+3
INT
18
+4
WIS
13
+1
CHA
14
+2

Traits

Proficiency Bonus

+3

Flesh Bond

As long as the fleshcrafter and its flesh golem are within 120 feet of each other, the fleshcrafter can communicate with it telepathically. In addition, whenever the fleshcrafter casts a spell with a range of touch while within 120 feet of the golem, the golem can use its reaction to deliver the spell as if it had cast the spell, using the fleshcrafter's spell attack modifier and save DC. Whenever the fleshcrafter takes lightning damage, the golem regains a number of hit points equal to the lightning damage dealt.

Frenzy Control

While the fleshcrafter is alive and conscious, its flesh golem can't go berserk. If the fleshcrafter dies, its flesh golem immediately goes berserk.

Spellcasting

The fleshcrafter is an 8th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): light, mage hand, mending, shocking grasp
  • 1st level (4 slots): alarm, false life, floating disk, mage armor
  • 2nd level (3 slots): alter self, enlarge/reduce, misty step
  • 3rd level (3 slots): bestow curse, haste, lightning bolt
  • 4th level (2 slots): polymorph, stoneskin

Actions

Dagger

Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

Light, Mage Hand, Mending, Shocking Grasp, Alarm, False Life, Floating Disk, Mage Armor, Alter Self, Enlarge/Reduce, Misty Step, Bestow Curse, Haste, Lightning Bolt, Polymorph, Stoneskin

Spell Slots

0,4,3,3,2

Other data

description

Only the most reckless necromancers pursue the ancient, malevolent art of fleshcrafting. To them, the only perfection in life or undeath is that which they bestow. While they are immensely dangerous mages on their own, their power grows exponentially when acting in concert with their flesh golem creations.