Fleshcrafter
The Griffon's Saddlebag: Book Two p. 408 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- Alignment
- neutral evil
- AC
- 12
- Hit Points
- 112 (15d8+45)
- Speed
- walk 30 ft.
- Skills
- Arcana +7, Intimidation +5, Investigation +7, Persuasion +5
- Resistances
- lightning, poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Giant, Undercommon
- Challenge
- 7
Traits
Proficiency Bonus
+3
Flesh Bond
As long as the fleshcrafter and its flesh golem are within 120 feet of each other, the fleshcrafter can communicate with it telepathically. In addition, whenever the fleshcrafter casts a spell with a range of touch while within 120 feet of the golem, the golem can use its reaction to deliver the spell as if it had cast the spell, using the fleshcrafter's spell attack modifier and save DC. Whenever the fleshcrafter takes lightning damage, the golem regains a number of hit points equal to the lightning damage dealt.
Frenzy Control
While the fleshcrafter is alive and conscious, its flesh golem can't go berserk. If the fleshcrafter dies, its flesh golem immediately goes berserk.
Spellcasting
The fleshcrafter is an 8th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:
- Cantrips (at will): light, mage hand, mending, shocking grasp
- 1st level (4 slots): alarm, false life, floating disk, mage armor
- 2nd level (3 slots): alter self, enlarge/reduce, misty step
- 3rd level (3 slots): bestow curse, haste, lightning bolt
- 4th level (2 slots): polymorph, stoneskin
Actions
Dagger
Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
Light, Mage Hand, Mending, Shocking Grasp, Alarm, False Life, Floating Disk, Mage Armor, Alter Self, Enlarge/Reduce, Misty Step, Bestow Curse, Haste, Lightning Bolt, Polymorph, Stoneskin
Spell Slots
0,4,3,3,2
Other data
description
Only the most reckless necromancers pursue the ancient, malevolent art of fleshcrafting. To them, the only perfection in life or undeath is that which they bestow. While they are immensely dangerous mages on their own, their power grows exponentially when acting in concert with their flesh golem creations.