Fleshpod Hornet
Creature Codex (3pp)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 14
- Hit Points
- 120 (16d10+32)
- Speed
- walk 10 ft., fly 60 ft.
- Skills
- Perception +4
- Passive Perception
- 14
- Challenge
- 6
- Environment
- forest
Traits
Flying Charge
If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Multiattack
The fleshpod hornet makes two attacks. one with its slam and one with its stinger.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage.
Stinger
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage.
The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet.
The injected eggs form a circular lotus pod tumor, roughly half a foot in diameter, on the target within 1 minute of injection.
While carrying this tumor, the target has disadvantage on skill checks and saving throws. Exactly 24 hours after the lotus pod appears, a young fleshpod hornet (use giant wasp statistics) erupts from the tumor, dealing does 33 (6d10) slashing damage to the target.
The tumor can be excised with a DC 15 Wisdom (Medicine) check, causing 16 (3d10) slashing damage to the host. If it is cut out without the check, the patient must succeed on a DC 15 Constitution saving throw or take 22 (4d10) slashing damage.