Flind

Volo's Guide to Monsters p. 153

Size
Medium
Type
humanoid (gnoll)
Alignment
chaotic evil
AC
16 (chain mail)
Hit Points
127 (15d8+60)
Speed
walk 30 ft.
Saving Throws
Con +8, Wis +5
Skills
Intimidation +5, Perception +5
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Abyssal, Gnoll
Challenge
9
Environment
grassland, forest, hill, arctic
STR
20
+5
DEX
10
+0
CON
19
+4
INT
11
+0
WIS
13
+1
CHA
12
+1

Traits

Aura of Blood Thirst

If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.

Actions

Multiattack

The flind makes three attacks: one with each of its different flail attacks or three with its longbow.

Flail of Madness

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.

Flail of Pain

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage.

Flail of Paralysis

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.

Other data

description

A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a flail imbued with powerful magic by Yeenoghu himself.

A war band can have only one flind, and that creature sets a war band's path. Because of its special connection to Yeenoghu, a flind uses god-given omens and demonic insight to guide the gnolls toward weak prey ripe for slaughter.

Unlike other humanoid leaders that might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those struck by it.