Flux Blastseeker

Guildmasters' Guide to Ravnica p. 242

Size
Medium
Type
humanoid (any race)
Alignment
chaotic neutral
AC
12 (15 with mage armor)
Hit Points
55 (10d8+10)
Speed
walk 30 ft.
Saving Throws
Dex +5, Int +8
Skills
Arcana +8, Perception +2
Passive Perception
12
Languages
Common plus any one language
Challenge
5
Lineage
Blastseeker
STR
10
+0
DEX
15
+2
CON
12
+1
INT
20
+5
WIS
9
−1
CHA
14
+2

Traits

Fluxbending Overcast (Recharge 5-6)

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage.

recharge

D5

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

  • 3/day each: mage armor (self only), scorching ray
  • 1/day each: banishment, cone of cold, dimension door, fireball, ice storm

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spells

mage armor, scorching ray, banishment, cone of cold, dimension door, fireball, ice storm

Other data

description

While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.