Flying Beast Spirit

Obojima: Tales from the Tall Grass p. 261 (Third Party)

Size
Tiny
Type
spirit
Alignment
any alignment
AC
12 (natural armor)
Hit Points
17 (5d4+5)
Speed
walk 15 ft., flying 40 ft.
Skills
Perception +5, Stealth +5
Senses
Darkvision 120 ft.
Passive Perception
15
Languages
Common, Torum
Challenge
1/4
Lineage
Spirit
STR
12
+1
DEX
16
+3
CON
12
+1
INT
8
−1
WIS
13
+1
CHA
10
+0

Traits

Proficiency Bonus

+2

Flying Beast Spirit Forms

d8Flying Beast Spirit Form
1Bat
2Bird of Prey (owl, falcon, shrike)
3Chicken or Rooster
4Corvid (crow, raven, magpie)
5Goose
6Heron, Stork, or Crane
7Sea Bird (gull, pelican)
8Winged Insect (beetle, bee, moth)

A Tinge Lucky (1/Day)

The spirit can choose to grant itself advantage on one attack roll, ability check, or saving throw it makes.

recharge

1/DAY

Actions

Scratch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Other data

description

Unlike their land-bound counterparts, flying spirits tend to keep a degree of distance from settlements, while not altogether rejecting them. People are fascinating, and flying spirits prefer to watch from a distance. It's not uncommon for a person to claim they are being watched by the same owl or followed by the same chicken every day. When the time is right, the spirit will reveal itself to their chosen person. The table below has a list of examples of forms a flying beast spirit might take. Feel free to create your own.

Flying Beast Spirit Forms:

d8Flying Beast Spirit Form
1Bat
2Bird of Prey (owl, falcon, shrike)
3Chicken or Rooster
4Corvid (crow, raven, magpie)
5Goose
6Heron, Stork, or Crane
7Sea Bird (gull, pelican)
8Winged Insect (beetle, bee, moth)