Flying Trident

Waterdeep: Dungeon of the Mad Mage p. 106

Size
Small
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
17 (5d6)
Speed
walk 0 ft., fly 50 ft.
Saving Throws
Dex +4
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
7
Challenge
1/4
Lineage
Animated Object
STR
12
+1
DEX
15
+2
CON
11
+0
INT
1
−5
WIS
5
−3
CHA
1
−5

Traits

Antimagic Susceptibility

The trident is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the trident must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the trident remains motionless and isn't flying, it is indistinguishable from a normal trident.

Actions

Longtrident

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Other data

description