Frost Salamander
Mordenkainen Presents: Monsters of the Multiverse p. 132,
- Size
- Huge
- Type
- elemental
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 168 (16d12+64)
- Speed
- walk 60 ft., burrow 40 ft., climb 40 ft.
- Saving Throws
- Con +8, Wis +4
- Skills
- Perception +4
- Immunities
- cold
- Vulnerabilities
- fire
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Passive Perception
- 14
- Languages
- Primordial
- Challenge
- 9
- Lineage
- Salamander
STR
20
+5
DEX
12
+1
CON
18
+4
INT
7
−2
WIS
11
+0
CHA
7
−2
Traits
Proficiency Bonus
+4
Burning Fury
When the salamander takes fire damage, itsFreezing Breath automatically recharges.
Actions
Multiattack
The salamander makes one Bite attack and four Claw attacks.
Bite
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Freezing Breath (Recharge 6)
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.
recharge
D6