Frost Salamander

Mordenkainen Presents: Monsters of the Multiverse p. 132,

Size
Huge
Type
elemental
Alignment
unaligned
AC
17 (natural armor)
Hit Points
168 (16d12+64)
Speed
walk 60 ft., burrow 40 ft., climb 40 ft.
Saving Throws
Con +8, Wis +4
Skills
Perception +4
Immunities
cold
Vulnerabilities
fire
Senses
darkvision 60 ft., tremorsense 60 ft.
Passive Perception
14
Languages
Primordial
Challenge
9
Lineage
Salamander
STR
20
+5
DEX
12
+1
CON
18
+4
INT
7
−2
WIS
11
+0
CHA
7
−2

Traits

Proficiency Bonus

+4

Burning Fury

When the salamander takes fire damage, itsFreezing Breath automatically recharges.

Actions

Multiattack

The salamander makes one Bite attack and four Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.

Claw

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Freezing Breath (Recharge 6)

The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

recharge

D6

Other data

description