Gabe Windsworth

Humblewood Campaign Setting p. 202 (Third Party)

Size
Small
Type
humanoid (luma)
Alignment
neutral good
AC
12 (15 with mage armor)
Hit Points
58 (13d6+13)
Speed
walk 25 ft.
Saving Throws
Int +7, Wis +4
Skills
Arcana +7, History +7
Resistances
Poison
Passive Perception
11
Languages
Auran, Birdfolk, any three other languages
Challenge
6
Lineage
Luma Wizard
STR
8
−1
DEX
15
+2
CON
12
+1
INT
18
+4
WIS
12
+1
CHA
15
+2

Traits

Proficiency Bonus

+3

Spellcasting

Gabe is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Gabe has the following spells prepared:

  • Cantrips (at will): chill touch, fire bolt, minor illusion, prestidigitation, ray of frost
  • 1st level (4 slots): charm person, detect magic, mage armor, shield, sleep, thunderwave
  • 2nd level (3 slots): darkness, hold person, ray of enfeeblement
  • 3rd level (3 slots): counterspell, fireball
  • 4th level (3 slots): banishment, stellar bodies
  • 5th level (2 slots): conjure elemental, mislead

Glide

When falling at least 10 feet, Gabe can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).

Wing Flap

As a bonus action, Gabe can use his powerful feathered arms to propel himself upward up to half his movement speed. Gabe can use it in conjunction with a regular jump, but not while gliding.

Fated (Recharges after a Long Rest)

Gabe can choose to reroll any attack, skill check, or saving throw.

recharge

LONG

Resilience

Gabe has advantage on saving throws against poison.

Actions

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 4 (1d8 - 1) bludgeoning damage if used with two hands to make a melee attack.

Reactions

Charming (3/Day)

When a creature makes an attack against Gabe, the creature must succeed on a DC 14 Wisdom saving throw or target the next closest creature within range. If multiple creatures are closest, the attacker chooses. This feature does not work if there are no other creatures within range

recharge

3/DAY

Spells

chill touch, fire bolt, minor illusion, prestidigitation, ray of frost, charm person, detect magic, mage armor, shield, sleep, thunderwave, darkness, hold person, ray of enfeeblement, counterspell, fireball, banishment, stellar bodies, conjure elemental, mislead

Spell Slots

0,4,3,3,3,2

Other data

description

Gabe is a middle-aged sable luma with a large plume of iridescent feathers that surround his nape like a cowl. The Dean of the Avium, Gabe always appears as though he is deep in thought. Though his amiability and kooky behavior cause people to underestimate him, beneath the quirky exterior lies a keen mind that carefully evaluates all possibilities before taking action. He is a good-natured scholar who is just as concerned with the wellbeing of his staff and students as he is with the quality of research and education within the Avium. Dean Windsworth uses the luma wizard stat block. His alignment is neutral good.

Stat Block Origin: Luma Wizard Source: Humblewood Campaign Setting p. 202 (Third Party)