Galsariad Ardyth (Tier 3)

Critical Role: Call of the Netherdeep p. 193

Size
Medium
Type
humanoid (drow, elf, wizard)
Alignment
neutral
AC
17 (deflection)
Hit Points
90 (20d8)
Speed
walk 30 ft., fly 30 ft. (hover), swim 40 ft. (ring of swimming)
Saving Throws
Int +8, Wis +5
Skills
Arcana +8, Investigation +8, Nature +8
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Common, Draconic, Undercommon
Challenge
8
STR
8
−1
DEX
14
+2
CON
10
+0
INT
20
+5
WIS
15
+2
CHA
12
+1

Traits

Proficiency Bonus

+3

Special Equipment

Galsariad wears a ring of swimming and carries a ruidium dagger (see appendix B). If he rolls a 1 on an attack roll made with the dagger, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Deflection

Galsariad warps gravity around himself to magically deflect incoming attacks. While Galsariad is wearing no armor and not incapacitated, his AC includes his Intelligence modifier.

Fey Ancestry

Galsariad has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack

Galsariad makes one Drain Potential attack and one Ruidium Dagger attack.

Drain Potential

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 22 (4d10) necrotic damage, and Galsariad gains 10 temporary hit points.

Ruidium Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) psychic damage.

Gravity Wave (Recharge 5-6)

Galsariad causes a rippling wave of magical gravity to fill a 30-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a DC 16 Strength saving throw. On a failed saving throw, the creature takes 42 (12d6) force damage and is restrained for 1 minute. On a successful save, the creature takes half as much damage and isn't restrained. A restrained creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spellcasting

Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

  • At will: mage hand
  • 1/day each: longstrider, scrying (as an action), slow, telekinesis, water breathing

Distort Gravity (1/Day) (Bonus Action)

Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 14 (4d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet.

recharge

1/DAY

Spells

mage hand, longstrider, scrying, slow, telekinesis, water breathing

Other data

description

Ayojabe is a water genasi and a natural-born leader who was born to ore parents during a fierce storm at sea.

Beautiful, ethereal, deathly, shadowy—all accurately describe Galsariad Ardyth, a drow in his two-hundredth year of life. He's recently taken up the study of arcane magic, and he's pursuing the life of an adventurer in hopes of improving his reputation within the Kryn Dynasty. Loquacious, snarky, and sarcastic to a fault, he's ready with a barb for any occasion—usually to mask his own insecurities. A city-dweller from the Kryn capital of Rosohna, Galsariad is blessed with sharp aesthetic sensibilities and an interest in ancient lore, especially history concerning the Age of Arcanum, Exandria's long-lost magical golden age. He's also the newest member of the rival party, and both Ayo and Irvan are impressed by his ethereal elegance—and have a bit of a crush on him, even if he does talk too much. Galsariad appreciates people who share his interests and are willing to spend time studying with him, though he also likes it when people treat him with respect even if they don't care about magic. He dislikes people who keep secrets from him, and hates when people judge him for being a novice at magic even though he's centuries old.