Galvan Magen

Icewind Dale: Rime of the Frostmaiden p. 301

Size
Medium
Type
construct
Alignment
unaligned
AC
14
Hit Points
68 (8d8+32)
Speed
walk 30 ft., fly 30 ft.
Immunities
lightning, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
3
Lineage
Magen
STR
10
+0
DEX
18
+4
CON
18
+4
INT
12
+1
WIS
10
+0
CHA
7
−2

Traits

Fiery End

If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.

Magic Resistance

The magen has advantage on saving throws against spells and other magical effects.

Unusual Nature

The magen doesn't require air, food, drink, or sleep.

Actions

Multiattack

The magen makes two Shocking Touch attacks.

Shocking Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing armor made of metal). 7 (1d6 + 4) lightning damage.

Static Discharge (Recharge 5-6)

The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description

Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts.

Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.

Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.