Galvanic Blastseeker

Guildmasters' Guide to Ravnica p. 243

Size
Medium
Type
humanoid (any race)
Alignment
chaotic neutral
AC
13
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Dex +6
Skills
Acrobatics +6, Arcana +7, Perception +3
Resistances
lightning, thunder
Passive Perception
13
Languages
Common and Primordial, plus any one language
Challenge
5
Lineage
Blastseeker
STR
10
+0
DEX
17
+3
CON
14
+2
INT
19
+4
WIS
10
+0
CHA
13
+1

Traits

Galvanic Overcast (Recharge 5-6)

When the blastseeker casts lightning bolt or thunderwave, it can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an even number, the spell also deals 9 (2d8) lightning damage to each target that fails its saving throw.

recharge

D5

Heart of the Storm

When the blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

  • 3/day each: levitate, lightning bolt, thunderwave
  • 1/day: stoneskin

Gust-Propelled Leap

The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Spells

stoneskin, levitate, lightning bolt, thunderwave

Other data

description

While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.