Gearforged Templar
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (gearforged)
- Alignment
- lawful neutral
- AC
- 18 (plate armor)
- Hit Points
- 71 (11d8+22)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +2, Con +5
- Resistances
- bludgeoning, piercing, and slashing damage from nonmagical weapons
- Immunities
- poison
- Condition Immunities
- charmed, frightened, exhaustion, poisoned
- Passive Perception
- 13
- Languages
- Common
- Challenge
- 6
Traits
Defensive Zone
The gearforged templar can make an opportunity attack when a creature enters its reach.
Onslaught
As a bonus action, the gearforged can make a Shove attack.
Actions
Multiattack
The gearforged templar makes three attacks with its glaive.
Glaive
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Javelin
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Whirlwind (Recharge 5-6)
The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
recharge
D5
Reactions
Parry
The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.