Gearforged Templar

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (gearforged)
Alignment
lawful neutral
AC
18 (plate armor)
Hit Points
71 (11d8+22)
Speed
walk 30 ft.
Saving Throws
Dex +2, Con +5
Resistances
bludgeoning, piercing, and slashing damage from nonmagical weapons
Immunities
poison
Condition Immunities
charmed, frightened, exhaustion, poisoned
Passive Perception
13
Languages
Common
Challenge
6
STR
20
+5
DEX
9
−1
CON
15
+2
INT
12
+1
WIS
16
+3
CHA
10
+0

Traits

Defensive Zone

The gearforged templar can make an opportunity attack when a creature enters its reach.

Onslaught

As a bonus action, the gearforged can make a Shove attack.

Actions

Multiattack

The gearforged templar makes three attacks with its glaive.

Glaive

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Whirlwind (Recharge 5-6)

The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.

recharge

D5

Reactions

Parry

The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.

Other data

description