Gearkeeper Construct

Explorer's Guide to Wildemount p. 290 (Third Party)

Size
Large
Type
construct
Alignment
unaligned
AC
18 (natural armor)
Hit Points
161 (17d10+68)
Speed
walk 60 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Immunities
fire, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 120 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
10
STR
20
+5
DEX
16
+3
CON
18
+4
INT
3
−4
WIS
11
+0
CHA
1
−5

Traits

Immutable Form

The gearkeeper is immune to any spell or effect that would alter its form.

Rapid Shifting

Opportunity attacks made against the gearkeeper have disadvantage.

Whirling Blades

Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.

Actions

Multiattack

The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.

Arm Blade

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Spear Launcher

Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.

Shrapnel Blast (Recharge 6)

The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

recharge

D6

Other data

description