Ghost Boar

Creature Codex (3pp)

Size
Large
Type
monstrosity
Alignment
unaligned
AC
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Understands Common but can't speak
Challenge
3
Environment
farmland, grassland
STR
18
+4
DEX
10
+0
CON
16
+3
INT
7
−2
WIS
12
+1
CHA
7
−2

Traits

Charge

If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Incorporeal Jaunt

When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.

Relentless (Recharges after a Short or Long Rest)

If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

recharge

SHORT

Actions

Tusk

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Tusk Swipe

When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.

Other data

description