Giant Ice Toad

Tales from the Yawning Portal p. 235

Size
Large
Type
monstrosity
Alignment
neutral
AC
14 (natural armor)
Hit Points
52 (7d10+14)
Speed
walk 30 ft.
Immunities
cold
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Ice Toad
Challenge
3
Lineage
Toad
STR
16
+3
DEX
13
+1
CON
14
+2
INT
8
−1
WIS
10
+0
CHA
6
−2

Traits

Amphibious

The toad can breathe air and water.

Cold Aura

Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.

Standing Leap

The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13).

Until this grapple ends, the target is restrained, and the toad can't bite another target.

Swallow

Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Other data

description

In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. Waves of cold radiate from the creature, afflicting those that try to approach it, and anyone unfortunate enough to be swallowed suffers injury from cold as well as from the toad's digestive juices.