Giant Lynx

Bigby Presents: Glory of the Giants p. 151

Size
Medium
Type
fey
Alignment
typically neutral
AC
14
Hit Points
22 (4d8+4)
Speed
walk 30 ft., climb 30 ft.
Skills
Stealth +6, Perception +6
Resistances
cold
Senses
truesight 60 ft.
Passive Perception
16
Languages
Giant, Sylvan
Challenge
1/2
Lineage
Giant Animal, Lynx
STR
14
+2
DEX
18
+4
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+2

Lynx's Sight (1/Day)

The lynx can cast clairvoyance, requiring no spell components and using Wisdom as the spellcasting ability.

recharge

1/DAY

Woodland Camouflage

The lynx has advantage on Dexterity (Stealth) checks made to hide in undergrowth or snowy terrain.

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the lynx moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the lynx can make another Claws attack against it as a bonus action.

Spells

Clairvoyance

Other data

description

Though they're often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout likely hunting locations. They're also smart enough to outwit many of the hunters who seek to trap them for their fur, and they're fond of disabling any trappers' snares they find in their territories. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes' intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.