Giant Lynx
Bigby Presents: Glory of the Giants p. 151
- Size
- Medium
- Type
- fey
- Alignment
- typically neutral
- AC
- 14
- Hit Points
- 22 (4d8+4)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Stealth +6, Perception +6
- Resistances
- cold
- Senses
- truesight 60 ft.
- Passive Perception
- 16
- Languages
- Giant, Sylvan
- Challenge
- 1/2
- Lineage
- Giant Animal, Lynx
Traits
Proficiency Bonus
+2
Lynx's Sight (1/Day)
The lynx can cast clairvoyance, requiring no spell components and using Wisdom as the spellcasting ability.
recharge
1/DAY
Woodland Camouflage
The lynx has advantage on Dexterity (Stealth) checks made to hide in undergrowth or snowy terrain.
Actions
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the lynx moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the lynx can make another Claws attack against it as a bonus action.
Spells
Clairvoyance
Other data
description
Though they're often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout likely hunting locations. They're also smart enough to outwit many of the hunters who seek to trap them for their fur, and they're fond of disabling any trappers' snares they find in their territories. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes' intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.